Description
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This product includes Combat Mission Shock Force 2.
The top 3 reasons to play Combat Mission Shock Force 2
- Intricately detailed and highly realistic combat equipment for the United States Army and Syrian Army, including 41 vehicles and 35 assorted small arms and crew weapons.
- Fight in a wide range of weather and lighting conditions, all of which realistically impact fighting abilities
- Innovative systems portraying Fog of War, Spotting, Line of Sight, Command & Control, and Objectives
About Combat Mission Shock Force 2
- Take command of US Stryker Brigade Combat Teams (SBCT) and Heavy Brigade Combat Teams (HBCT) to fight against Syrian Army Infantry, Mechanized and Armored units in an arid setting. Experience the full range of modern threats to conventional military forces, including irregular combat forces, terrorists, spies, suicide bombers, IED’s and other deadly tools employed in the asymmetric warfare of the modern day. Play the Task Force Thunder campaign, more than a dozen carefully crafted battles, or unlimited Quick Battles.
- Players are assigned detailed missions to accomplish based on a richly diverse set of Objectives. Missions can be played in either Real Time or our WeGo hybrid turn based mode introduced with the first Combat Mission game 20 years ago. WeGo allows each player to plan out 60 seconds of combat and then watch as both sides’ commands are carried out simultaneously. The WeGo system also allows for re-watching turn action and playing against another player by email (PBEM) or “hotseat” on a single computer.
- RealTime and WeGo head to head play can also use TCP/IP on a LAN or over the Internet. Massive replayability comes from a unique Quick Battle system which allows players to purchase their own custom force and fight over the battlefield of their choice from a wide array of different maps. A powerful map and scenario Editor allows you to create battles or campaigns for yourself and others.
- All units are portrayed one for one in 1:1 scale in high resolution polygon 3D models with articulated suspensions, animated hatches, and other features that make them feel real. Unlike other 3D tactical wargames, Combat Mission combines real world physics with a thoroughly researched portrayal of forces, right down to what the individual soldiers cary into battle. Advanced vehicle damage modeling allows for tracking of each sub-system, including the most realistic ballistics, armor and post-armor effects available in any game. Unlike other games that claim this level of realism, Combat Mission actually delivers it across the whole spectrum of warfare, including the interaction of weather, lighting, and terrain on how units and their weapons function
- Perhaps the most important feature of Combat Mission is its detailed and innovative portrayal of “soft factors”. Experience, Morale, Leadership, and other elements operate at the individual soldier level and collectively transform how units behave. As important as these battlefield concerns are, most other games give them short shrift or don’t bother covering them at all. In the real world having the best weapons means nothing if the soldiers crewing them are balled up in fear or are too distracted to see what’s going on around them.
- The way a nation organizes its units has a huge impact on how they perform in combat, therefore great pains are taken to accurately portray formations as they are in real life for a particular point in time.
- Much of Combat Mission’s realism comes from correctly simulating important low level details, such as crew responsibilities, vehicle vision blocks, high tech sensors, etc. A 3 man tank with a few cloudy vision blocks doesn’t have to be artificially made inferior to a 5 man tank with a commander’s cupola and separate vision blocks for the gunner and loader because in Combat Mission it happens naturally
- Weather and ground condition modelling systems allow for everything from dry sunny days to muddy stormy nights, with visibility and mobility dynamically affected by the conditions. Some Combat Mission games include the full range of Winter, Spring, and Fall weather as well
- Tactical warfare at battalion and below scale in a true 3D environment
- Command individual vehicles, teams, and squads
- Expansive simulation of “soft factors” such as Morale, Experience, and Leadership
- Innovative systems portraying Fog of War, Spotting, Line of Sight, Command & Control, and Objectives
- Unmatched realistic physics, ballistics, and battlefield effects
- Fight in a wide range of weather and lighting conditions, all of which realistically impact fighting abilities
- Unique hybrid system for RealTime or WeGo (turn based) play
- Full featured Editor for maps, scenarios, and campaigns
- Quick Battle system sets up deliberate or randomized battles based on player specifications
What are the system requirements?
MINIMUM
- Windows 10
- Processor : Pentium IV 1.8 GHz or equivalent speed AMD processor
- Memory : 4 GB RAM
- Graphics : 256 MB VRAM or better and must support 1024×768 or higher resolution in OpenGL
- Storage : 10 GB available space
RECOMMENDED
- Windows 10
- Processor : Pentium IV 2.8 GHz or equivalent speed AMD processor or better
- Memory : 8 GB RAM
- Graphics : 1 GB VRAM or better and must support 1024×768 or higher resolution in OpenGL
- Storage : 12 GB available space
Genre
Sandbox, Simulation, Strategy
Platform
PC (WW)
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